Why Does It Say Try Again at the End of Sonic Triple Trouble

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Set for problem! And make it triple!

Released exclusively for the Sega Game Gear in 1994, Sonic Triple Trouble – or Sonic & Tails 2 as it is known in Japan – is the sequel to Sonic Chaos, and is widely considered one of the best Sonic games to announced on the handheld, mostly due to it being the closest in feel to its xvi-fleck brothers on the Sega Genesis. It features the debut of Fang the Sniper (or Nack the Weasel, every bit he was initially known in the English version).

Somehow finally collecting the 6 Anarchy Emeralds without catching the attending of Sonic, Dr. Eggman (a.k.a. Dr. Robotnik) was testing his latest ultimate weapon when suddenly an blow scattered them once more. Eggman was able to find one of them, but of course, Sonic and Tails learned about what happened, and at present they're off to detect the other five earlier Eggman can. Expecting this would happen, Eggman deceives Knuckles the Echidna into assertive that Sonic and Tails are trying to steal the Emeralds. Thus, Knuckles becomes a nuisance that tries to inhibit the duo'south progress. As all of this is happening, Fang the Sniper, a treasure-hunting "weasel" (or half jerboa, half wolf), has successfully located the other 5 during the commotion and plans to nab them to sell to the highest bidder. Are you upwards to the claiming of disappointment this Triple Trouble?

In improver to the Pogo Spring and Rocket Shoes from Sonic Chaos, Triple Trouble also gives both playable characters (Sonic and Tails) their own special modes of travel. In Robotnik Wintertime Zone, Sonic can shred on a snowboard (far more flexible than in IceCap Zone in Sonic the Hedgehog 3), and in Tidal Plant Zone, he can equip himself with scuba jets, which really let the blue hedgehog, well known for his super drowning skills, to swim, though for a express time. Meanwhile, Tails – in Tidal Plant Zone – tin pilot the Bounding main Fox submarine, which comes equipped with a torpedo launcher and easy up-and-downward movement while underwater. Tails would use the Sea Play a trick on once again in Tails Adventure.

Like the rest of the Sonic games at the time, the American and European boxarts base Robotnik'southward design on the cartoons, specifically a slightly modified version of his Adventures of Sonic the Hedgehog incarnation.


This game provides examples of:

  • All At that place in the Transmission: The Japanese manual reveals various lore pertaining the game'southward zones, such as Sunset Park being an abandoned entertainment park, Meta Junglira being an ancient jungle dating back 1 billion years, and the icy conditions in Robotnik Winter being a result of Eggman testing his atomic weapon. It too names the game's bosses, just not all of the game's enemies, which is where 2021'south Sonic the Hedgehog Encyclo-speed-ia picked upwards the slack.
  • Alternating Continuity: This is Sonic's and Tails'southward first see with Knuckles in the 8-bit continuity; their meeting in the 16-bit continuity was presented in Sonic 3 & Duke.
  • Amusement Park of Doom: Dusk Park Zone is an abandoned amusement park filled with traps and Eggman'southward Mecha-Mooks.
  • Motorcar-Scrolling Level:
    • Sunset Park Zone Act 3 takes place on a train, with flying enemies dropping mines on the player.
    • Tidal Plant Zone Human activity 3 when the boss fight with Duke in his submersible begins.
  • Badass in Distress: At the end of the game, the actor finds Knuckles trapped in a cell, having been betrayed by Eggman.
  • Bunko Dominate: Afterward the histrion character defeats Metal Sonic in Atomic Destroyer Zone Act 3, a sleeping Fang awakens and seems like he's going to fight the thespian character one last fourth dimension, but and so panics and runs abroad from the true terminal boss, Eggman.
  • Bonus Stage: The Special Stages are bonus challenges that can be accessed upon hitting a Chaos Emerald monitor with 50 rings.
  • Boss Corridor: Each boss encounter has some sort of directly, empty corridor prior to it.
  • Dominate-Only Level: In keeping with the Game Gear tradition, the tertiary human action of each Zone is a very short or very straight running/platforming segment or only a Boss Corridor then a boss fight; like Sonic Anarchy, there are rings available for Sonic. The last level really has Metal Sonic equally a sub-boss betwixt ii platforming hallways, with the second hallway leading to Eggman.
  • Bottomless Pit: The game has pits everywhere except in Groovy Turquoise Zone:
    • Instead of killing them, the pits in the final Special Stage will simply kick the player character out of the level if he falls into them.
    • Sunset Park Zone Act 3 has the player character running on a train, and there are two or three gaps between cars early that count as bottomless pits if he falls into them.
    • Meta Junglira Zone has mud; autumn too far into the mud, and the actor character falls offscreen and loses a life.
    • A handful of water ice pits in Robotnik Winter Zone have naught below them, although some emit gusts of wind to take the actor character up.
    • Afterwards defeating Eggman at the terminate of the game, the player character smashes his getaway platform and sends him plummeting into a pit.
  • Archetype Crook Code: A very tricky i in exists in the game; hold upwardly on the D-pad as the game boots up and don't let get, and in the opening cutscene, press start at the verbal moment Knuckles grabs the third Anarchy Emerald - the timing has to exist well-nigh frame perfect, it won't work even if you're just slightly off - if y'all do it right, you'll hear a subtle chime sound event, and later you select Sonic or Tails, a level select screen will pop upwards.
  • Comic-Book Adaptation: The game had a loose adaptation in a 48-folio special by Archie Comics.
  • Combat Pragmatist: Fang is willing to fight dirty to vanquish the player character; his first boss fight has him attempting to activate a flame trap, though information technology backfires on him. In his quaternary fight, he fires a heat-seeking missile at you, which as well backfires on him.
  • Cool Plane: The Tornado appears in the even-numbered, not-platformer segments of the Special Stages. The player uses information technology to collect a sure corporeality of Rings in the starting time half of said Special Stages.
  • Dimensional Traveler: Fang is actually from the same dimension that the game'south Special Stages are set in, leaving the identify to detect the Emeralds.
  • Distressed Dude: After battling Dr. Eggman in Atomic Destroyer Zone, Knuckles is shown contained in a pocket-size prison capsule that Sonic/Tails then destroys, setting him free.
  • Dub Name Modify:
    • Equally with the balance of the Classic series, Dr. Eggman is referred to equally Dr. Robotnik outside of Japan.
    • Fang the Sniper is known as Nack the Weasel in the North American and European instruction transmission. This was also a case of a dub species change, as he's a jerboa/wolf hybrid in Japan, explaining why his design doesn't brandish any weasel features (though his designer intended him every bit just a jerboa, and Sega of America one time called him a "wolf weasel"). More contempo materials stick with jerboa/wolf, making Nack the Weasel an Artifact Name.
    • Averted with Robotnik Winter Zone, which has the same name in all regions, even Japan.
  • Doomsday Device: While doubling as Eggman'south base, the Atomic Destroyer Zone is what he refers to as his ultimate weapon. While what it could ultimately do is unknown, testing it concluded up creating the Robotnik Winter Zone.
  • Endless Winter: Robotnik Winter Zone is this. Information technology was formerly an island of everlasting summertime, merely a examination of the Atomic Destroyer led to it becoming consumed in snow and ice.
  • Eternal Engine: Dusk Park Zone, Tidal Found Zone and Diminutive Destroyer Zone all have industrial elements in their levels.
  • Evil Overlooker: Eggman appears as one in the North American and European box art.
  • Fan Remake: The game is being remade for the PC in the way of Sonic 3 by the developers of the original fan game Sonic Fourth dimension Twisted.
  • Concluding Dominate: Eggman is the final dominate of the game, and like Sonic Chaos, he is not fought at all until the terminate of Atomic Destroyer Zone Act iii, the last stage of the game.
  • Floating in a Bubble: In Tidal Plant Zone, there are giant bubbling that Sonic and Tails can float in, activated by pressing giant switches.
  • Flunky Boss:
    • Later on taking four hits, the Tart Turtle boss of Green Turquoise Zone flies up and Springshells volition start rolling downwards both the initial loonshit and the higher arena. Sonic/Tails needs to apply the Badniks to reach the boss.
    • The Giga Thomas "Pen" boss of Robotnik Winter Zone fires exploding Penguin Bombers while it'southward being fought until the boss is down to the terminal striking.
  • Green Loma Zone: The offset phase is Great Turquoise Zone, which is a southern, tropical isle filled with waterfalls, Springshells, and palm copse that have springs on their tops.
  • Harmless Villain: Fang serves as the boss of the Special Stages, but all of them are ridiculously easy; during the beginning boss fight, he presses a button to fix a flame trap on you, just then accidentally unleashes it on himself. In Atomic Destroyer, he reappears again prepared to fight you. He so promptly runs away in terror when Eggman approaches.
  • Hopping Machine:
    • In the 2d Special Phase, the kickoff boxing against Fang involves him piloting the Marvelous Queen with a leap fastened underneath it.
    • The first phase of the final boss involves Eggman in a leap pod of his own.
  • Human Cannonball: In Meta Junglira Zone, there are baskets that Sonic or Tails can jump inside, which launch them into the air.
  • In Instance of Boss Fight, Interruption Glass: The kickoff part of the fight with Eggman requires you to jump on summit of his spring pod enough to chase him out of the room.
  • Jungle Japes: The 3rd stage, Meta Junglira Zone, takes place in an uncharted, billion year-old jungle. This stage has hollow logs, bouncy fruits, mud that acts as quicksand, and baskets that act as cannons.
  • Kaizo Trap: The Goal Plate for Tidal Plant Zone Act 2 is underwater. You'll most likely achieve the sign just every bit the drowning countdown timer begins, and if yous don't spin the sign fast enough, y'all can actually drown and lose a life just before the victory jingle can finish, equally shown in this video.
  • Rex Mook: The Tart Turtle and Giga Thomas "Pen", the corresponding bosses of Bully Turquoise and Robotnik Winter, are this to the Springshell and Penguin Bomber Badniks. Both are giant badniks who serve as their bosses. In Slap-up Turquoise Zone, Sonic or Tails need to apply the Springshells to propel themselves up to the Tart Turtle, while Pen tries to attack Sonic or Tails by launching Penguin Bombers at them.
  • Levels Have Flight: The first segment of Special Stages two and 4 has the thespian character flying the Tornado.
  • Load-Bearing Boss: One time the player character destroys the Forest Buttarundorf boss in Meta Junglira, they must and then dodge the robot's falling body parts for the rest of the fight.
  • Locomotive Level: Human action 3 of Sunset Park Zone takes place on a train, and the Marve Shupopolos-gou boss is the engine itself.
  • Logo Joke: When y'all offset upward the game, the Sega logo appears. Sonic runs past it to the left side of the screen, then past information technology again to the right, then the "SAYYYYYYY-GUH!" soundbite plays.
  • Market-Based Title: Just like Sonic Anarchy prior, which was originally titled Sonic & Tails in Japan, this game was originally titled as Sonic & Tails 2 in Japan, before it was renamed to Sonic the Hedgehog: Triple Trouble when information technology arrived in the Westward.
  • Musquito Miscreants: The Kameka Badnik is a robotic musquito that plunges downward at Sonic or Tails if they get near him.
  • Off-Model: As for the time, the overseas box art uses a Adventures of Sonic the Hedgehog-similar design for Eggman, even though that pattern is not used in-game.
  • Simply in It for the Money: Fang is a treasure hunter who wants the Chaos Emeralds not for their power, but because they would fetch him a hefty profit.
  • Pipe Maze: Tidal Establish Zone and Atomic Destroyer Zone have mazes where you accept to travel through the pipes in order to proceed.
  • Pre-Final Boss: In Diminutive Destroyer Zone Deed iii, Sonic or Tails showtime battle Metal Sonic. After Metallic is defeated, they run into a sleeping Fang, and when he awakens, information technology seems like they're going to fight him 1 concluding fourth dimension, only then he panics and runs abroad from the true final boss, Eggman.
  • Sequential Dominate: The final level of the game has five dissever boss phases: showtime Metal Sonic, then after a short platforming segment and a checkpoint, iv machines piloted by Eggman — a leap pod car, a flamethrower motorcar, an electrical machine, then a laser trap room with the boss pod circling through pipes on both sides of the room.
  • Slippy-Slidey Ice World: The quaternary stage, Robotnik Winter Zone, takes place in icy mountains, with Penguin Bombers, spikes, and ice blocks that can exist destroyed past spin dashing. Every bit Sonic, y'all can use the snowboard to shred across the icy terrain.
  • Audio Test: Unlike in Chaos, the Sound Test in Triple Trouble does not require a cheat lawmaking to admission it. Simply press Up/Downwards until information technology appears.
  • Super Not-Drowning Skills: In Tidal Constitute Zone Act 3, the actor character is in no danger of drowning until they fight Knuckles, and fifty-fifty then, air bubbles pop up occasionally in the fight so they don't drown.
  • Tactical Suicide Boss:
    • In the 2nd to last Special Stage fight, Fang fires a giant missile that flies back, forth and eventually right into him if Sonic last long plenty.
    • The concluding Special Stage has Fang in a drilling machine, and one of his drilling attempts gets him stuck in the floor; all Sonic/Tails have to exercise is pound him into the ground.
    • After delivering iv hits to Tart Turtle, it summons Springshells, which Sonic and Tails then need to use to reach him for the second four hits to finish him off.
  • Temple of Doom: Special Stages one, 3 and v, and all Fang battle zones takes identify in a temple filled with obstacles.
  • This Is a Drill: The last Fang dominate fight in the Special Stages has him in a drilling auto that he tries to drill Sonic into the ground with. Contrivance information technology enough times, and he gets stuck on the terminal attempt. Hitting him afterward volition cause him to get drilled into the ground.
  • Took a Level in Badass: While none of Fang'south bosses are exceptionally hard, he does get progressively more challenging and in command of his devices, compared to the Epic Fail of his first couple of tries.
  • Traintop Battle: Since Sunset Park Zone Act iii takes place on a railroad train, the Marve Shupopolus-gou boss is the engine itself, which fires spiked cannonballs at the player.
  • Turtle Power:
    • In Great Turquoise Zone, Springshells tin be destroyed with curlicue attacks, but jumping on their springs will send you to higher places.
    • The start dominate of the game is Tart Turtle, a metal flying turtle. In the first phase, you take to hitting its underside 4 times. When it flies abroad, you must bounce on the springs of the Springshells to propel yourself up to it and hit it four more times in the second phase.
  • Under the Body of water: Much of the fifth stage, Tidal Institute Zone, takes place underwater, with ii different types of Oxygenated Underwater Bubbling; normal ones you tin breathe in, and giant ones you can float in past activating switches. As Sonic, you can use the Propeller Shoes to swim, or as Tails, you tin can use the Bounding main Fox to navigate the area (and can even apply information technology during the battle against Knuckles, who serves as the stage's dominate).
  • Underwater Base of operations: The Atomic Destroyer Zone is housed underwater, which Tidal Plant Zone immediately leads to.
  • Underwater Boss Boxing:
    • The offset role of the first boss, Tart Turtle, has Sonic underwater, jumping out to hit the dominate.
    • Tidal Plant Zone's boss, Knuckles in a submersible with torpedoes and depth charges in a scrolling room, is entirely underwater.
  • Villain: Go out, Stage Left:
    • Fang shows up 1 more than time in Atomic Destroyer Zone Act 3 to face Sonic, but when Eggman shows upwardly in his latest automobile, Fang hightails it out of there. If you lot didn't collect the 5 Chaos Emeralds, the ending cutscene shows Fang laughing and escaping, but he trips upward and drops the Chaos Emeralds the player didn't collect, prompting the game to tell you to try again.
    • Eggman attempts to escape after Sonic get past his laser trap in Atomic Destroyer Zone Act 3. Different Sonic two and Sonic Chaos, he doesn't escape earlier Sonic dumps him into a bottomless pit.
  • Warm-Up Boss: The starting time boss, Tart Turtle, is actually incapable of direct harming the player—the only way information technology can is for you to get knocked into it by a Springshell while being out of your brawl form.
  • You Don't Look Like You: The Western box art has Robotnik in his design from Adventures of Sonic the Hedgehog. His in-game sprite, even so, uses his game pattern.
  • Y'all Have Failed Me: Knuckles is establish imprisoned after defeating Eggman, implied to be because he failed to defeat Sonic and Tails in Tidal Establish Zone.
  • Zero-Try Dominate: Some of the boss encounters with Fang in the Special Stages are just cutscenes of him trying and failing to fight Sonic. For example, in the first Special Stage, he hits a switch and fries himself.

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Source: https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/SonicTheHedgehogTripleTrouble

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